Explore
Discover Asteroids, Stations, Derelicts, Stellar Regions and Wormholes. Better scanners turn uncertainty into useful knowledge.
A persistent online galaxy
Begin at Origin with one Ship and a fragment of the map. Explore, trade, mine, invest and discover your own route through a living shared universe.
The map ends where your knowledge ends.
The premise
You do not start with a complete map. Travel beyond known space, scan what you find and decide which discoveries are worth pursuing.
Information has value. Resources move. Markets react. Other Players are exploring the same persistent universe.
Choose your direction
Discover Asteroids, Stations, Derelicts, Stellar Regions and Wormholes. Better scanners turn uncertainty into useful knowledge.
Station inventories are real. Buy where supply is strong and move cargo to where it is needed.
Asteroids contain finite resources. Scan carefully, extract what is valuable and choose the right market.
Follow 24 galactic corporations whose prices react to news, the wider universe and aggregate Player trading.
From discovery to opportunity
Illustration of connected game systems, not live market quotes.
A living economy
Resources are finite. Station inventories rise and fall. Shortages create opportunities. Trade routes emerge because the galaxy is not economically uniform.
The Galactic Stock Market adds another layer: company news, discoveries, piracy and Player trading can all move prices.
How to play
Start with one Ship, some Galactic Credits and a limited view of nearby space.
Travel to known objects, scan contacts and gradually extend the map.
Mine, trade, complete Contracts, invest and buy specialist Ships as your wealth grows.
Actions run over persistent Ticks, so the game rewards decisions rather than constant clicking.
“Everyone begins in the same place.ORIGIN / 0, 0, 0
What happens next is up to you.”
About Unmapped Space
Unmapped Space is a persistent online game about exploration, information, trade and long-term decisions.
Mining changes supply. Supply changes prices. Prices create trade opportunities. Exploration can reveal new resources and routes. Pirates alter risk. Financial markets react. Stories emerge naturally from systems every Player shares.
FAQ
No. The game is designed around long-running actions and periodic decisions. Travel, Mining and other activities continue through the Tick simulation while you are away.
No. Exploration is a core mechanic. Your knowledge grows as you travel, scan, discover objects and acquire information.
Yes. Contacts and Alliances are optional. You can explore and develop your own fleet without joining an Alliance.
No. Combat can cause damage and cargo loss, but Ships are not permanently destroyed. The aim is meaningful risk without allowing one encounter to erase months of progression.
Early testing — account creation is available. Create a Player to begin exploring the current game.
Your first Ship is waiting
Explore carefully. Trade intelligently. Go farther.